

The sensation is similar to what many players find when streaming games from PlayStation Now's huge server farms, which is actually a point in Share Play's favor. While the host gets a perfect, locally run experience, there was a small but noticeable delay between the guest's button presses and the on-screen reaction in our tests, ranging from roughly one-fifth to one-third of a second. The main limitation, as it always seems to be with these kind of streaming game solutions, is lag. Once things are set up, the experience is pretty intuitive-the host system acts as if the guest had simply connected a controller from miles away, while the guest's system displays video and audio streamed from the host's machine. Chat functionality is also limited when the Share Play host is navigating menus, meaning Skype might be a better solution for consistent communication. What's more, when the host is navigating through system menus, the guest is stuck staring at a blue screen telling them to wait for the host to start a game. The system menus do their best to walk both sides through this process, but it still requires a lot of coordination and juggling between various screens. After all that, the host has to virtually "hand a controller" to the guest through another Party screen menu, and the guest has to accept the controller. The "guest" then has to connect to that Share Play session.

Then one player has to start the Share Play session though the Party menu. First, both players have to join a chat party. Setting up a Share Play session is a bit of an onerous process.
#Ps remote play lagging Ps4
After tinkering with the new feature for the better part of an afternoon, we found Share Play on the PS4 to be far from unusable, but also far from the seamless experience of actually playing with a friend in the same room. With the launch of the PS4's firmware version 2.00 this week, the Share Play promise has become a reality for millions of PS4 owners with PlayStation Plus. That means the ability to take part in competitive or cooperative multiplayer, even in games not designed for online play, or just the freedom to "borrow" a friend's system and screen to briefly try out a single-player title. The promise: a "virtual couch" that lets remote players join your games as if they were sitting right there with you.

When Sony announced the new "Share Play" feature for PlayStation 4 owners two months ago, it was one of the most unexpected and interesting potential uses for its cloud-based gaming infrastructure that we'd heard of. Further Reading What Sony’s Gaikai purchase means to PlayStation’s cloud gaming future
